Fallout 4 Mods Steam Workshop
Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms; Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets. Sep 02, 2015. Fallout 4 patch 1.2 arrives on Steam, breaks mod support. Some say Bethesda did this on purpose in an attempt to encourage people to wait until it releases its own official mod workshop, while. Let's face it: Fallout 4's Pip-Boy map kinda sucks. This mod makes the map actually useful, with clearly visible roads, train tracks, topography, distinct waterlines, better placement of map. Place whichever merged patch you choose in your Fallout 4 Data folder (C: Program Files (x86) Steam steamapps common Fallout 4 Data). Make sure to enable it in Nexus Mod Manager. If using the merged patch ignore the long list on the second page of the Options Form when installing Radrose Usability Enhancements.
How to install mods for Fallout 4?
Fallout 4 Mods Steam Workshop 1
Follow this steps to install mods that you like!
1. Installing Mods
Mods come as package -> first you need to extract them to a temporary location by using a tool like 7zip. Examine the files / folders of the Mod you’ve unpacked to get a quick overview.
Example of an unzipped Mod under XP and Vista / Windows7
You’ll find files with ending *.esp or *.esm and maybe additional folders like textures, meshes or sound.
After you unpacked a lot of Mods, you’ll consider each result as quite unique, but generally the structure is almost the same.
Anyway, there are two common rules you should keep in mind:
- All Mods have to be placed into the Data Directory of your Game.
- The folder structure must be correct.
The Data Folder
The default path for DVD Versions is C: Program Files Bethesda Softworks Fallout 4 Data
You may have customised the install path to something else e.g. C: Games Fallout…
That’s why in some READMEs you’ll find the term “< install path > Fallout 4 Data ”
The default path for Steam Versions is C: Program Files Steam steamapps Common Fallout 4 Data
To avoid issues under Vista and Win7, the install location of Steam can be customised, see point #V .29 Installing Fallout
The Folder Structure
Fallout 4 Mods Steam Workshop Games
Many Mods only contain Plugins, others just Folders – usually you’ll find both.
Files that belong into the Data-Dir
- ESP = Elder Scrolls Plugin => Files with ending *.esp
- ESM = Elder Scrolls Master => Files with ending *.esm
- BSA = Bethesda Softworks Archive => Files with ending *.bsa (seldom part of user created Mods)
Folders that belong into Data-Dir
- existing by default: Music, Shaders, Video
- added by yourself: Textures, Meshes, Sound
Don’t think too complicated, just copy & paste Plugins / Masterfiles and Folders like Textures, Meshes, Sound or Music as they are (with all its content) into the Data Folder.
If Windows tells you that such a folder already exists, overwrite.
2. To get Mods working
Many Mods (e.g. Body Replacer, Weapon Mod Kits, Armor Mods, etc) require something which is called “ArchiveInvalidation”. This is the process to recognise certain new files which have been placed into the Data folder.
-> It’s recommended to use the little tool ArchiveInvalidation Invalidated.
-> Unzip, run it, activate it
The whole Archive Invalidation will be done.
If you use another Method such as provided by FOMM or if you want to use your own customised ArchiveInvalidation.txt file
instead of AI-Invalidated, make sure that bInvalidateOlderFiles=0 is set to 1 in your Fallout.ini found in:
Windows-Start-Menu Documents My Games Fallout4
Finally check your G.E.C.K. Mods (*.esp) at your Fallout Launcher or use FOMM
Finished, Enjoy Fallout 4!